I want to enjoy it more, but right now it doesn't perform well enough overall. I do hope sometime soon they take a good look at that. Performance is still a pretty big issue, even on Medium settings on my Intel i7/NVIDIA 980ti it's all over the place. The planetary map is also another rather slick addition, giving you a much better feel for where you are and for the grand scale of the game itself. The game did (and still does a bit) have an issue with giving you something real to do, with the Monuments you need to discover there's at least something more interesting to try to find now. Although, having a mobile base thanks to the huge wheels you can now build is pretty damn awesome too. You can now take to the skies using the Air Blade block to create all sorts of weird aircraft, not sure I will ever want to travel by land again thanks to this. They also released this handy infographic to give you an overview of what's changed-a lot in fact. Might not be sustainable, but you'll dust off.YouTube videos require cookies, you must accept their cookies to view. As long as you have at least 1 air blade for 1800 weight, you should at least be able to achieve basic lift. Not a large enough gap to really change much. So, weights listed on tooltips are not entirely accurate.ĮDIT 3: THrough further testing with many different forms of weighting and a better designed fulcrum, the TWR seems to be somewhere between 30:1 to 33:1. Now, of course, this barely gives lift, so you'll need a bit less weight if you want sustainable lift, and the weight you can get lift with will be contingent on the other factors from questions 2 and 3, but this is still solid information.ĮDIT 2: Using different objects to achieve the same weight gives different (slightly, within around 10-20%) TWR. This means 1 air blade can life roughly 1800 weight, giving it a 30:1 TWR, much more than what I expected. Now, my findings are assuming the accuracy of the listed weights, but I found 1 air blade lifts about 60 armored blocks (and 1 unpowered airblade). Put a powered and stabalized air blade on one end and an unpowered one (for counter weight) along with armored blocks for weight testing. I'm still doing my own testing, but I'd like some info/advice if you have some to share.ĮDIT: So, I made a fulcrum. And the max speed I can achieve is 50.3 MPH (about 81 KPH). The best set up for "wings" I have found is to simple put them all in a long line as too close causes flipping. I cannot tell the best ratio for stabalization, but my current flier uses 24 total, 8 of which are stabalized and it works okay. So far, the TWR seems to be around 10 to 1 (with the air blade at 60 weight) allowing a carry per blade of about 600. What's the max possible speed, like how land vehicles cap at around 34 MPH, which is around 56 KPH (that cap stated is based off of my experiments and a lot of online research of others' designs)? Is there a specifc set up of the "wings" (whether they be lines or clusters of air blades) that works best?Ĥ. Is there a ratio for stabalized to non-stabalized airblade for optimal lift/speed?ģ. What's the TWR for air blades? Kinda something I think should just be in the game on the tooltip, but still currious.Ģ. I've gotten building ground vehicles very well, lots of RL knowledge to carry over there, but does anyone have any tips for ai blade? I've also got some specific questions.ġ.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |